There's probably a reason: Halo combat can get complicated. Otherwise, no Halo game has gone to the trouble of providing AI foes designed specifically for its option-rich versus modes. In previous games, the closest that players got to such an option was to spin up a "Firefight" battle against AI grunts. In a first for the mainline Halo series, bots will be available inside a new tutorial-filled mode dubbed the "Halo Academy." You'll face off against bots during bespoke training-style missions (which weren't shown to fans just yet), while players can also fill out any "custom game" with bots of varying difficulties. (Also, can we seriously toggle split-screen options on PC already? We plug computers into big-screen TVs now, 343.) Academy fight song Today's update only says that split-screen support is available for "Xbox." It does not clarify whether the feature will support fewer players on a single screen on weaker Xbox One consoles or whether such a feature will work via Xbox's burgeoning cloud-gaming options. And the video reaffirms 343 Industries' promise that the series' first-person games "will always have split-screen support going forward." 343 Industries chief Bonnie Ross made that statement in 2017 after Halo 5 took considerable lumps from the community for cutting that support. The post also confirms that Halo Infinite, like Halo 5, will support LAN play across all compatible platforms (Windows PC, Xbox One, Xbox Series X/S) via a dedicated "local server" app on PC. Microsoft has tucked the split-screen news away as a single line of text in this week's blog post on the video reveal. The best news echoes a 2017 Microsoft pronouncement: Split-screen gameplay is back. The showcase explains what we should expect from the series' first cross-platform, free-to-play shooter later this year. How do you feel about Halo 5 not having any split-screen support? Let us know in the comments below.After releasing a sizzle-reel of Halo Infinite this weekend, developer 343 industries on Monday provided a deep-dive video on the game's upcoming multiplayer mode. The Halo 5 release date is set for October 27 exclusively for Xbox One. "Game development is a balancing act of resources, time, and technology, and in this case we made the tough decision to sacrifice something that's been near and dear to us all." "Many of our ambitious goals for Halo 5 would be compromised in a split-screen setting and the time spent optimizing and addressing split-screen-specific issues would take focus from building other parts of the game," he said. Holmes on to say that Halo 5's "massive scale environments," better visuals, and improved AI might not be able to be realized if split-screen was in the mix. "Our decision was driven by a desire for scale, fidelity, and focus to ensure that we would deliver the best quality experience possible." "To move Halo's gameplay forward and deliver a true next-gen experience, tough choices had to be made," he added. We all have great memories of past Halo split-screen multiplayer matches. "We know that for many of our fans, Halo has meant playing together with friends in the same room. "The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we've ever had to make as a studio," executive producer Josh Holmes said. In a post on Halo Waypoint, the developer said dropping split-screen was an incredibly tough decision, but explained that it was necessary to provide the best experience to players. This announcement drew heat from some fans, and now developer 343 Industries has responded. Halo 5: Guardians is doing away with splitscreen, a feature that is basically synonymous with Halo.
0 Comments
Leave a Reply. |